Guide to the Sabbat
Modern Days
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Merits and flaws are divided into four categories: physical, mental, social and supernatural. The physical category describes merits or flaws that deal with a character's physical makeup or abilities, while the mental category addresses intellectual abilities or patterns of behavior. The social category comprises relationships and individual status in Kindred or mortal society, while supernatural merits and flaws concern the paranormal abilities of vampires and the way they interact with the physical world.
Physical
Early Riser (1-pt Merit)
No one can explain it, but you seem to have the ability to exist on
less rest than your fellow packmates, tending to rise at least one hour
before everyone else. You always seem to be the first to rise and the
last to go to bed even if you’ve been out until dawn. While your
packmates may still be groggy, you tend to be awake and aware.
Mental
Introspection (1-pt Merit)
You have keen insight into the ulterior motives of all your actions.
Through this nightly exercise, you also have incredible insight into
the underlying motives of others’ actions. Add two dice to your
Perception dice pool when you must take an action against someone with
the same Nature or Demeanor as you.
Social
Sanctity (2-pt Merit)
The Merit is sometimes called the halo effect; everyone considers you
pure and innocent, though not necessarily naïve. You have a saint-like
quality that is hard to pinpoint but cannot be denied. You are trusted,
even if you are not trustworthy. At the Storyteller’s discretion, you
tend to receive lesser punishments for wrongdoing, and you are liked by
most.