Thanatosis
A discipline exclusively available to the Samedi, Thanatosis deals closely with death and decay, inflicting this upon others or using it to aid themselves.
Powers:
1 - Hag's Wrinkles:
Stretch your skin tightly across your body or loosen it into folds of flesh to mask your appearence or hide small object. (Costs a bloodpoint and a turn to shape the wrinkles. If the user wishes to hide his/her identity, the user rolls Stamina + Acting at diff 8, or difficulty 7 if the secondary skill: disguise is substituted for Acting. Every success raises the duration of the power by one hour and raises the difficulty to visually identify the user by one. The roll is the same for hiding items in pockets of skin, but if successful it raises the difficulty to for others to find those items by 2, irrigardless of the number of successes).
2 - Putrefaction:
Cause the effects of supernaturally fast decomposition on a victim. The victim's skin flakes off and hair falls out, teeth loosen, blisters and cysts appear and fungus may even develop. Especially to the vain, this power can be psychologically as devastating as it is physically. (Costs a bloodpoint, the user rolls Dexterity + Medicine at a difficulty of the victim's Stamina + Fortitude. Every success deals one healthlevel of Lethal damage on the victim and removes one from the victim's Appearence. The change in Appearence returns to vampires by one point a night, to mortals the loss is permanent, though plastic surgery may offer a solution to the disfigurement. If a mortal victim suffers 3 or more health levels of damage from repeated use of this power in a single scene, gangrene or other such ailments may occur. This power also works on plants, in which case the plants become withered and blighted. It however does not work on inanimate objects).
3 - Ashes to Ashes:
This allows the user to transform into a pile of sticky black ash, about double a handful in volume. The vampire is completely immune to damage in ash form, but is only marginally aware of his/her surroundings, and a scattering of the ashes may have unintended consequences. (Costs 2 bloodpoints, one turn to transform. If the user wishes to witness the scene around him/her while in ash form, he/she must roll Perception + Alterness at diff 9. While in ash form, the user is immune to any form of damage, wether caused by sunlight, fire or otherwise. However, for (roughly) every tenth of the ashes scattered, the user loses one healthlevel and one bloodpoint upon reforming. Damage taken in this way can only be healed by spending 5 bloodpoints per healthlevel lost, and at the Storyteller's discretion, the user may be missing limbs or vital organs upon reforming untill the damage is healed, though this can never be the head or the heart).
4 - Withering:
Wither a victim's limbs to a shriveled shadow of it's former self, rendering it useless and extremely painful. Certain Samedi even keep these shrunken limbs as trophies or for use in ritual magic. (Costs a Willpower point, the user rolls Manipulation + Medicine at a difficulty of the victim's Stamina + Fortitude. The user must touch the limb he/she intends to shrivel. The user needs to score 3 successes to successfully shrivel a limb, at 1 or 2 successes the victim takes one healthlevel of Bashing damage which may be soaked normally, but is otherwise unaffected. To supernatural creatures, the Withering fades after one night, to mortals it's permanent unless a form of supernatural healing is used. If used on an arm of leg, the limb becomes useless. If used on the victim's head, a mortal dies instantly, while a kindred loses 2 points from all Mental attributes and cannot use any discipline but Celerity, Potence or Fortitude. Multiple uses of this power on the same limb have no effect).
5 - Necrosis:
Unlike Putrefaction, this power rots flesh right off a victim, exposing bone and organs, and leaving especially mortal victims dangerously open to infection. (Costs 2 bloodpoints, the user rolls Dexterity + Medicine at a difficulty of the victims Stamina + Fortitude. The victim takes one healthlevel of Lethal damage per success rolled as well as suffering the effects listed below:
Success effect chart:
1 Success: No further effects
2 Successes: The victim loses a point of Appearence
3 Successes: The victim loses one point of Appearence and Dexterity
4 Successes: The victim loses a point of Appearence, Dexterity and Strength
5+ Successes: The victim loses 2 points of Appearence and one point of Dexterity and Strength
Attributes lost as a result of Necrosis are regained when all damage caused by it is healed. A victim reduced to zero Strength or Dexterity through this power can do nothing but flial or crawl a bit, though can still spend blood and use disciplines).