Obeah
The power to heal is nothing at which to scoff, for the might of Obeah has saved many lives. However, there is more to this Discipline than just healing. It provides a form of control over other people's bodies and spirits. The ability to steal souls is gained at Level Five, and may well be at least part of the reason why vampires so readily believe the Tremere's propaganda.
Obeah seems connected to the Salubri's third eye, and any Kindred (Salubri or otherwise) learning this Discipline will also start to develop the eye.
Powers:
1 - Panacea:
Just as a vampire can lick a wound he has made with claw or fang and cure it, so can those with panacea lick a wound someone else has made and heal it. For each blood point spent, one Health Level can be healed. This power does involve licking the wound itself.
2 - Anesthetic Touch:
Using this power requires touching the target. The touch causes the target to feel no pain nor pleasure, but also paralyzes them for the duration of the effect.
3 - Neutral Guard:
By spending two willpower points the vampire can stop anyone who is not already within 10 feet of him from coming within 10 feet. Anyone who attempts to come within 10 feet of the vampire must enter a Willpower vs Willpower contest, and must exceed the Salubris' successes by 3, if the Salubri scores three successes over the victim, they are paralyzed.
4 - Treat the Sick Mind:
At this level the third eye is completely developed. With this power the Salubri can sense the target's derangement(s), and to cure them. Sensing the Derangement requires a Perception + Empathy roll (diff 7). Actually curing the Derangement requires a Charisma + Medicine roll (diff is the targets Willpower + 3). Remember, the Derangement is a survival mechanism and the subconscious will not be willing to let it go. During the cure, the vampire gets one extra die to roll for every success made on the diagnosis.
5 - Unburdening of the Bestial Soul:
This power allows a character to pull someone's soul from its body and store the soul within himself while working powerful healing magic upon it. Meanwhile, the target's body becomes a mindless zombie. The character must use her third eye to look into the eyes of the target. The Tremere point to this power as an example of the "soul-stealing" evil of the Salubri.
6 - Renewed Vigor:
By touching the target's bare skin, a character using this power can heal all injuries. This power requires one willpower point, and heals even aggravated wounds.
6 - Pain for Pleasure:
By making a willpower roll, (diff 8), the character is able to dull the senses of the target so that he feels intense pleasure instead of pain, and loses no dice from wound penalties. Unfortunely, this also results in the target not knowing he is injured. This experience is very sensual and some targets may actually go out of their way to endanger themselves in order to achieve the pleasure.
7 - Repulsion:
This power renders the vampire's spirit unsightly, causing people to avoid contact with her. This replusion does not attract attention to the character, but simply makes people avoid the character as best they can without consciously realizing what they are doing. The sensation engendered is something like an unpleasant deja vu. Although the experience is not actually painful, there is no urge to search out the source. In this manner, people and vampires can be avoided without attracting undue supernatural attention.
8 - Vitae Block:
This power enables the user to render a certain portion of the target's vitae inert. Using this power requires a Intelligence + Occult roll (diff equal to target's current Blood Pool [max 8]). The number of successes indicates how many of the target's remaining Blood Points rendered unstable. The effects last until the affected vampire spends a number of Willpower equal to the Blood Points so "blocked." None of the blocked Pool is available until the entire blocked amount has been forced free.
9 - Spirit Marionette:
This discipline gives the character complete control over the target's body and spirit. The character must win a Willpower vs Willpower power contest (diff 6 each) and accumulate as many successes as the target's Willpower. The character can then bend the will of the target to do anything the character wishes. There is only one provision - the character must pantomime all of the actions of the target. This means that if the character wills the target to walk, then the character must also walk. Unless the target can make a Empathy roll (diff 9) to move on his own for a turn, the character may continue to control him. This power also allows the character to access any Disciplines, Talents or Skills of the target.
10 - Resurrection:
This power allows the character to summon the soul of a recently dead human back to its body. The target cannot be more than an hour dead for each Willpower spent bringing the target back to life (minimum of one point). The body must be at least 80 percent complete; however, even if the head is missing, the corpse will grow a new one. The third eye will shed such a bright light during this process that it will blind anyone looking directly at it. Note: This power will not work on vampires.