Celerity
One of the physical disciplines, Celerity grants the user the ability of supernatural speed and finesse. (The user spends a bloodpoint. The turn after Celerity was activated the user gains a number of additional actions equal to the user's Celerity rating. These actions may only be physical ones, not mental ones or disciplines such as Dominate or Presence. Also, both ST and user are advised to take into regard that while the user moves extremely fast, anything around the user will likely not be able to keep up. Also, a lot of the laws of physics do not apply to the user while using Celerity. Someone using Celerity will never catch fire due to friction with the air, regardless of how fast he/she is going, and the extra speed the user moves with while using Celerity does not add to the momentum of a fist blow and a dagger thrown using Celerity will not travel any faster then if the user threw the dagger without celerity.)