Level one Rituals 

 

Blood Mastery


Even a Tremere with only a basic understanding of Thaumaturgy can turn the mystical link between a vampire and that vampire's Vitae against him/her. This ritual, however brief, allows the user to exploit this link to enhance any performance against that specific target. (The user rolls Intelligence + Occult against diff 4. The ritual takes 5 minutes to cast, during which the user mixes one bloodpoint of his/her targets blood with a negliable amount of his/her own blood (less then 1 bloodpoint) and burns the mix in a fire or boils it over an open flame. The caster speaks the phrases of symmetry as he/she finishes. Once the ritual is finished, the user gains 1 succes automatically in any contending roll against that specific victim, such as during a resist or counter attack. After this one automatic succes the ritual's effect ends. If not used, it's effect expires by sunrise.)


Bind the Accusing Tongue

One of the first rituals devised by the Tremere, this ritual prevents it's target from speaking ill of the user. This allows the caster to essentially nullify the political or social threat that victim poses. (The user rolls Intelligence + Occult at diff 4. The ritual requires a lock of hair of the target, a picture, painting, statue or similiar effigy carrying the target's image and a black silken cord. The ritual takes 5 minutes to cast, during which the user must wrap the hair in the silken cord and then wrap the cord around the image of the target. Once the ritual is completed, the victim must make a Willpower roll against a diff of the caster's Thaumaturgy rating +3 to speak anything negative about the caster.)

Brand of the Paramour

The Brand of the Paramour allows the user to mystically know when his/her ghoul befalls harm. Whenever the ghouls is damaged in any way, the user feels a phantom pain  on his/her own body. In this way the master is alterted whenever the ghoul is damaged, though unfortunately the user gains no indication how severe the damage actually is. The phantom pain will be the same if the ghoul falls and bruises his knee or if the ghoul gets shot in his knee. (The user rolls Intelligence + Occult at diff 4. The user preforms the 5 minute long ritual over the blood of mortal twins, of which both the user and the ghoul drink at least one bloodpoint. Once this is done, the user will feel a phantom pain centered on his own body where the ghoul was damaged. This "alarm" however will trigger in the same way each time the ghoul suffers any number of health levels. The Brand of the Paramour lasts for as long as both user and ghoul are alive and the ghoul is still a ghoul. If the ghoul dies, becomes human again or is embraced, the Brand of the Paramour is lost.)

Communicate with Kindred Sire

This ritual allows the user to communicate directly with his/her sire. The user's mind joins with that of his/her sire, and they may speak telepathically for as long as the ritual lasts or untill either side breaks the connection. (User rolls Intelligence + Occult at diff 4, each succes grants 10 minutes of conversation. Casting time is 30 minutes and the user must have a item that once belonged to his/her sire.)


Dedicate the Chantry

The Tremere value the sanctity of their chantries, and as such have developed many wards and other specialized magic to defend their chantry from intruders of all kinds. This ritual is a commonly practised ritual among those who deal with the defense of the chantry. It "dedicates" the chantry, allowing defensive rituals to be placed more easily. (The user rolls Intelligence + Occult at diff 4. The ritual takes 5 minutes, during which the user must make a counter-clockwise circle around the chantry grounds while sprinkling stagnant water where he/she walks. Once the circle is complete, the user must travel to the (rough) center of the chantry grounds and annoint his/her hands with the stagnant water, and then sprinkle the stagnant water over the lowest floor in the building. Once the ritual is complete, any wards or defensive rituals placed in the area of the circle have their casting difficulty reduced by one.)



 Defense of the Sacred Haven

This ritual prevents sunlight from entering within a 20-foot area. A mystical darkness blankets the area, preventing sunlight from entering through cracks, windows or even open doors. To cast this ritual, the user must spend an hour reciting incantations and inscribing glyphs on all parts of the area he/she wishes to shield from sunlight. Naturally, this ritual works only on enclosed areas, such as caves or houses. (Costs a bloodpoint for the inscribed glyphs, user rolls Intelligence + Occult at diff 4. Casting time is one hour.)


Deflection of Wooden Doom

This ritual protects the user form being staked, wether or not he/she sleeps or rests. The first wooden stake that threatens to pierce the user's heart (truly threatens, not one that the user dodges or that misses by an inch) instantly disintegrates. (User rolls Intelligence + Occult at diff 4. For one hour, the user must surround himself in a circle of wood. Any wood will do. The circle must remain unbroken for the hour, and at the end of the hour the user places a splinter underneath his/her tongue. If the splinter is removed, the ritual is nullified. The ritual lasts untill the following dawn or dusk.)


Devil's Touch

This ritual is used by angry Thaumaturges on the mortals who anger them. For a full night, the unfortunate victim draws the ire of all who see them. By all others, this person is treated as the most loathesome person on the world, even bums spit at him/her and children taunt the victim. (User rolls Intelligence + Occult at diff 4. Casting time is 5 minutes. The victim must be present when the user invokes it, and the user must place a penny anywhere on the target. (shoe, pocket, anywhere) The ritual lasts untill the sun rises.)


Encrypt Missive

A very common ritual that allows the user to encrypt his/her own messages, allowing for secure communication. The message is only readable by the user and the adressed, apearing as gibberish to anyone else who attempts to read the message. Even the anarchs sometimes emplore this ritual on their graffiti to hide their messages from prying eyes. However, many counter-rituals exist that dispell this ritual. (User rolls Intelligence + Occult at diff 4. The user spends a single night writing the message in his own blood, using one bloodpoint in the process, and then speaks the name of the adressed. Anyone else who tries to read the letter other then the user or the adressed will read only illegible gibberish.)


Engaging the Vessel of Transference

This ritual is most commonly used by those Thaumaturges who seek to draw a bloodpoint from a specific target without that target knowing that the Thaumaturge did.  Using this ritual, many Tremere gained the materials neccesary to curse their enemies, or even create bloodbonds. (The user rolls Intelligence + Occult at diff 4. The ritual requires 3 hours to cast, minus 15 minutes for every succes on the activation roll, and requires a bloodpoint (it does not matter what blood it is) which is sealed inside the container during the ritual. The container may be anything the size of a small cup or a gallon jug. At the end of the ritual, the caster seals the container and writes the Hermetic sigil on it, which empowers the ritual. Whenever the container is touched bare handed by anything, the container switches the bloodpoint already sealed in it with the person that is touching the container. The container will feel unusually chilly against the victim's flesh, but there is no other indication that the blood was switched. However, if even the slightest of fabrics covers the victim's skin, the container will not activate, and the container will continue to activate the switch whenever anything that holds blood touches it untill it is opened. If someone sees the Hermetic sigil and has 4 dots in Occult or 3 in Mage Lore, that person may roll Intelligence + Occult/Mage Lore at diff 8 to recognize the symbol, which requires at least 2 successes. If the blood in the container was of a vampire, then it will create the first step of a bloodbond in the first person to touch the container. Otherwise, the user may "harvest" the stolen blood from the container and use it for other purposes.)


Expedient Paperwork

An extremely useful ritual in todays society of bureaucratic systems, this ritual allows the user to enchant his paperwork so that it will travel through the proper channels quicker without risk of becomming lost. This allows the user to quickly contact authorities on matters, and ensure that his paperwork will not get lost. (User rolls Intelligence + Occult at diff 4. The ritual takes 5 minutes to cast and the user must use the hairs of a dog in the ritual, which will protect and guide the documents. The normal handling time for the document will be reduced by roughly one-third, and the document will not get lost in administration. Unfortunately, this ritual does give the documents an aura visible to others with Auspex. The ritual lasts untill it has reached it's final destination.)


Impressive Visage

This ritual is used by Tremere who wish to increase their sex appeal and charm. The user gains a sort of animal attractiveness, and is just much more diserable then everyone else. (The user rolls Intelligence + Occult at diff 5. The ritual requires 5 minutes to cast, and after which the user must place a sprig of dried mint in his/her pocket or shoe. From there onward, the user gains +2 dices on all appearence related rolls for a number of hours equal to the number of successes on the activation roll. Storytellers may opt to limit this ritual to only take effect if the user preforms a certain action, such as whispering in a target's ear, when flashing a pearl-white smile or when staring into a target's eyes.) 



Incantation of the Sheperd

Using this ritual the caster gains an acute awareness of the locations of all members in his/her herd. Though this ritual seems like a minor convience only, knowing the exact locations of your herd can come in handy in a vast amount of situations, let alone during feeding. (The user rolls Intelligence + Occult at diff 4. The ritual takes 5 minutes to cast, during which the user must slowly spin in a circle as he chants the incantation and holds a glass object of some sorts to both his eyes. At the end of this ritual, the user knows exacly what direction and distance from him/herself all members of his/her herd are located. If the caster has no herd, then the ritual works on the closest three mortals from which the user has fed at least 3 times. The maximum range of the ritual is 10 miles times the user's rating in Herd, or 5 miles if the user has no Herd background.)



Learning the Mind Enslumbered

This ritual is used to grant the user knowledge of how a kindred fell into torpor or reached Final Death. The user merely places a penny on the torpid kindred's eye or in his/her ashes, and the cold voice of that kindred will echo from beyond to tell the tale of his/her passing. (The user rolls Intelligence + Occult at diff 4. The uses places a coin on the eye of the kindred if in torpor or on his/her ashes if he/she is dead. The ritual takes half an hour to preform, afterwhich the subject's voice will tell the user how he/she fell into torpor or Final Death.) 


Purge the Inner Demon

All vampires have a Beast in their souls, tugging at their will on a nightly basis. This potent ritual temporary seperates the Beast from a subject's psyche, making the subject unable to frenzy. Though some vampires would consider this an advantage, there have been reports of vampires who willingly starved themselves into torpor after being subject to this ritual... (User rolls Intelligence + Occult at diff 4 to activate the ritual, then Manipulation + Empathy at diff (10 minus the target's Humanity/Path rating, though never less then 1) to determine the duration, with each succes on the second roll granting one night of duration. It takes 5 minutes to prepare the ritual, during which the user must push a sturdy needle through his/her hand. Foir it's duration, the victim cannot frenzy. The user cannot use this ritual on his/her self.)



Purify Blood

As many vampires that lived through the Black Plague will tell you, vampires are rarely at any risk from disease. However, vampires can become carriers to a host of blood borne diseases, which can become a major problem during epidemics. Using this ritual however, the Tremere can purify blood of poison and disease with only minimal effort. Ofcourse, that is discounting the fact that the blood must first be extracted before this ritual can be preformed. (The user rolls Intelligence + Occult at diff 4. The ritual takes 5 minutes, during which the user puts a small amount of ashes and crushed ginger into the blood he/she wishes to purify. During the ritual, the user makes some slight passes of hand over the blood and speaks thaumaturgic phrases. If the user succeeds in cleansing the blood, it will be cleansed of all disease and poison as well as other similiar substances, and any foreign impurities drift up to the surface of the blood, and the blood turns a lighter red to indicate to the caster that the ritual has succeeded. However, this ritual cannot cleanse more then one bloodpoint at a time, and does not change the potency of a blood so it will still cause a blood bond if it was vampiric vitae. The ritual also doesn't remove things like acid in the blood produced by the Quietus or Vicissitude discipline. It also does not counter the effects of the Vaulderie, and any rotten or clotted blood will just dissapear if this ritual is attempted.)



Purity of Flesh

Inevitably in a vampire's life, they will get shot at, almost get blown up, or otherwise get small objects lodged in their undead flesh. While these are only a minor inconvience, being undead and all, there are still many situations where it would be a good idea not to have bits of metal lodged in your skull. (Costs a bloodpoint, the user rolls Intelligence + Occult at diff 4. The ritual takes 5 minutes to cast, during which the user must meditate on bare stone or stone while surrounded by thirteen sharp stones. Over the course of the ritual, the user is purged of all physical impurities. Alcohol, bullets, dirt, drugs, poison, all come rising to the surface of the user's skin and then flake off as a gritty gray film, afterwhich they fall down to the ground. Note that any clothes, jewelry or makeup that the user is wearing will be equally effected. However, it does not effect enchantments, mind control or disease from the user's body.)



Rebirth of Mortal Vanity

Some of the truly vain among the Tremere created this ritual in order to grow hair on their undead scalps again. This ritual makes hear pour out of their hair follikels, afterwhich they die again. (User rolls Intelligence + Occult at diff 4. For every inch the user wishes to grow his/her hair, the user must pull one hair out of a child's head. The number of successes on the activation roll determine how long it takes for the user to grow his hair, with only one succes it can take up to 10 minutes for each inch, with 5 successes the hair seems to literally pour from his skull, growing up to a foot in under a minute. Unlike when the user cuts the hair he/she had when he/she was embraced, the hair grown by this ritual does not return without reapplying the ritual. This ritual has no effect on those that were bald before their embrace.)


Rite of Introduction

Though this ritual has long fallen from use, some regents still demand it's use from any Tremere who enter their territory. It allows the user to instantly announce his/her presence in a domain to the regent, and then to all Tremere lower in rank then the local regent in order of heirarchy. The regent can even reply telepathically to the user, though is bound to do so only by rules of courtesy. Smart Tremere have also used this ritual to call for aid from the local Tremere. (User rolls Intelligence + Occult at diff 4. Over the course of 5 minutes, the caster boils a pot of rainwater. In this pot he then places a handful of ground tamarisk root, and recites a short incantation into the vapors that form over the water. Adding a drop of galangal oil, the user may speak a 30 second introductory speech which will travel down the local Tremere pyramid of heirarchy starting at the top. For the next 5 minutes, the user can also telipathically speak with the regent.)



Sanguineous Phial

This ritual is for vampires who wish to preserve blood for harsher times, but have not the technology or knowledge to do so by more mundane means. The user prepares an earthenware jar, fills this with blood and adding a few ingredients can make blood last for years, even centuries. (User rolls Intelligence + Occult at diff 4. To preform the ritual, the user must first get a covered earthenware jar (jar made from clay or likewise) and bury this in the earth for 2 nights, and digs it up the following evening. The user then crumbles a dried ash leaf into the empty jar, pours the blood in, closes the container and seals the lid with tallow melted from a candle. The blood will then remain into pristine condition for as long as the seal (and the container) remain unbroken. If the seal is broken, the blood will start to decay at a normal rate. However, if the container breaks, the blood will decay as though it had never been preserved at all. )


Scent of the Lupine's Passing

Developed in a sieged chantry in the Carpathian mountains where the Tremere often fell to night-black werewolves, this ritual allows a Tremere to identify a scent as belonging to a Lupine. Unfortunately, this ritual merely gives the user this power of distinction, but not supernatural senses. (The user rolls Intelligence + Occult at diff 4. The user must prepare a herbal bundle containing milkweed, wolfsbane, sage and a handfull of simple grass. The user spends 5 minutes casting the ritual, and at the end of it need only sniff the herbal bundle. From there onward, the user will be able to identify any smell he/she smells to be a Lupine's if that is the case. However, the user's sensory abilities are not improved through this ritual, so his/her sense of smell remains the same and thusly smelling Lupines from quite a distance away would still require supernatural aid.)



Sense the Mystical

A ritual devised to track down non-Tremere users of blood magic, this power allows the user to see the residu of magical effects and detect the usage of blood magic within several yards of the user. (User rolls Intelligence + Occult at diff 4. The user spends 5 minutes chanting, then lights a candle. Anytime the light of this candle hits objects that have come into contact with blood magic such as Thaumaturgy or Necromancy, it causes the objects to glitter. Also, the user will become aware of any blood magic being cast within several yards of him/herself for as long as the ritual is active. The ritual lasts for one scene. Note that this ritual only detects blood magic and does not distinquish between different types of blood magic, it will not detect normal disciplines or true magic.)


Serenading the Kami

A ritual developed by a traditional japanese kindred, this ritual calls the aid of spirits known as "kami" that are found in all things. Invoking their aid, the user is capable of preforming a single substantial feat of strength before the ritual wears off. (The user rolls Intelligence + Occult at diff 4. The ritual requires half an hour to complete, and requires that the user burns a single stick of incense. Immediately following the completion of the ritual, the user may preform a single or single extended physical action at minus 2 difficulty.)


The Imp's Affliction

A nasty ritual that aggravates a target's ears, eyes and nose. The victim's eyes brim with tears, ears fill with liquid and the victim's throat becomes raspy and dry. (The user rolls Intelligence + Occult at diff 4. The ritual takes 5 minutes to preform, and the user need only write the victim's name on a piece of paper. The effects last for a scene, in which the victim will become exhausted after 5 minus Stamina turns. Victim's so exhausted take a temporary level of unsoakable Bashing damage, which will dissapear once the ritual ends. Also, the difficulty for all Social rolls increase by one. This power only works on mortals.)



The Scribe

A ritual commonly used by those Tremere who have writing as a hobby or proffesion, allowing anything the user says to be instantly inscribed on a surface. This allows the user to write down anything in an excellently readable handwriting without the time investment of writing down his entire memoires. Any surface can be used for the purpose of this ritual, from all the pages in a book to the head of a pin, however The Scribe will adjust the size of what is written so that it all fits neatly on the surface used, so you will not be able to read the 400 pages of The Seventh Sigil after transcribing them on a single notecard without using a microscope. There have also been reports of younger Tremere using this power to record their words on computer files, though elders tend to look down on using this power as such. (User rolls Intelligence + Occult at diff 4. The ritual itself takes 5 minutes to cast and the user must crush either a bird's beak or a lizard's tongue between his/her thumb and finger. For the rest of the scene, everything the user says will be transcribed on the selected surface. However, if the user mispronounces, it will be transcribed as the user speaks it.)


Wake with Evening's Freshness

 This ritual allows the user to wake immediately from slumber, especially during the day, ready to face any problem. To cast this ritual, the user must spread the ashes of burned feathers over the area where he/she will slumber immediately before he/she goes to sleep. Any interruption to the ritual will render it useless.  (User rolls Intelligence + Occult at diff 4. Casting time is 5 minutes, and requires ashes created by burning feathers. If danger arrises while the user slumbers, he/she may instantly wake and rise, allowing 2 turns of acting without the usual limit to dice pools imposed by Humanity/Path ratings during the day. After this the penalty kicks in, but the user will already have awoken and be ready to face the problem.)

 

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